Game Server
Here goes a list of servers started or to implement:
UDP Server using Golang (The Main server):​
- Sends all important info from user to user
- Performance is required
- Uses redis as cache
TCP Server using Golang:​
- Will handle all global messages while in game
Websocket Friends server:​
- Will handle all real time messages for clients in private
- Add new friends
- Remove friends
- Real time update
Status Server:​
- Store all player status:
- Coins
- Characters available
- Levels
Global Chat​
- Convert message type from "string" to JSON
- Add gRPC or other method to authenticate the user